Craft • Refine • Upgrade
Three item tiers with meaningful upgrades. High‑tier gear starts strong, but any item can be enhanced—risk breakage beyond certain levels for tension.
Build underground, or carve a life in the radioactive wasteland. Brave hostile biomes via Toronto's subway network - a city frozen in time in the year 1999. Craft and upgrade gear, and team up with friends to take on raiders, mutated animals, and twisted remnants of humanity. Rich, unique gameplay with real replayability.
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Three item tiers with meaningful upgrades. High‑tier gear starts strong, but any item can be enhanced—risk breakage beyond certain levels for tension.
Dig in, expand safe rooms, automate, and fortify. Hot/cold zones and radiation make location choice strategic, not cosmetic.
Unlock hostile districts via the subway. Each biome requires specific gear and actions to progress—flooded tunnels, toxic parks, frozen blocks.
Face hoppers, raiders, mutated animals, and corrupted survivors with readable behaviors and escalating threats.
Solo for the demo; co‑op for release. Clear roles emerge via gear and base needs—teamwork without rigid classes.
The clock stopped on New Year's—Y2K bombs lit the sky. Explore High Park, Queen's Park, Bathurst and more, reimagined as eerie silhouettes.
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*Contingent on user engagement and interest, a kickstarter may also happen
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